One card tells half the story
Choose a face-down card. Its sweet appears and the message names it. Nothing is counted as a move until you choose a different second card. Clicking the same revealed card again cannot match it with itself.
A complete round has twelve cards and six pairs. You can stop, shuffle or take a break whenever you like.
Choose a face-down card. Its sweet appears and the message names it. Nothing is counted as a move until you choose a different second card. Clicking the same revealed card again cannot match it with itself.
If the symbols are alike, the pair stays visible and both cards stop accepting input. If they differ, they remain visible briefly before turning back. The board waits during that moment so a third click cannot disturb the comparison.
The example above illustrates a pair. It is not the layout of your current board.
Connect a symbol with a row, edge or neighbouring card. A mismatch still supplies information. The collection tally below the real board always follows the same match count as the game toolbar.
Shuffle a new board randomises the twelve cards and clears moves, matches and collection marks. It also cancels a pending mismatch pause, so an old round cannot interfere with the new one.
Refresh the page for the same clean start. Game information is never saved in local storage or sent to a server.
Go to the matching desk ↗